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	<title>manuel wieser - digital artist portfolio</title>
	<link>http://www.manuelwieser.com</link>
	<description>Welcome to the online portfolio of my 3D and 2D work. My name is Manuel Wieser and I am a student of Media Technology and Design at the University of Applied Sciences in Hagenberg, Austria. Take your time to look around and feel free to contact me, as I am for hire for freelance work.</description>
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	<item>
		<title>Leila &#8211; Facial Motion Capture</title>
		<description>

Leila - Facial Motion Capture

My fellow student Thomas Heller and I are currently working on a term project called Low-Budget Facial Motion Capture, and Leila is the head model I have created for that purpose. Our goal is to achieve acceptable animation performance with very cheap cameras and a quite ...</description>
		<link>http://www.manuelwieser.com/work/leila-facial-motion-capture/</link>
			</item>
	<item>
		<title>The Cat and the Ball</title>
		<description>

The Cat and the Ball

These are ten seconds of traditional hand-drawn animation. The story is not very original, but I hope it is true to many of Disney's classic animation principles. It was drawn entirely in Photoshop and took me about 10 hours to complete, although I did not draw ...</description>
		<link>http://www.manuelwieser.com/work/the-cat-and-the-ball/</link>
			</item>
	<item>
		<title>Zombie Chicken</title>
		<description>

Zombie Chicken

This zombie chicken will be an enemy in a first-person shooter, which some of my fellow students are creating. Although I am not part of this project I made this character as a sculpting exercise. They won't be done until January, so I do have some time left to ...</description>
		<link>http://www.manuelwieser.com/work/zombie-chicken/</link>
			</item>
	<item>
		<title>Adventurer for Short Film Project</title>
		<description>

Adventure Character for Short Film Project

This is a WIP from a character for a short film project, which was unfortunately cancelled. We wanted to make an Indiana Jones parody with cartoonish characters, so they were heavily inspired by those films. The head is how far I came during Pre-Production, maybe ...</description>
		<link>http://www.manuelwieser.com/work/adventurer-character-for-short-film-project/</link>
			</item>
	<item>
		<title>Steampunk Game Character</title>
		<description>

Steampunk Game Character
This character took me about two months to complete and went through several design changes. Our instructor wanted us to make a character with a mechanical add-on, so I decided to make wooden steampunk wings. 
The model weighs 8018 triangles with the wings and accessoires. There is one ...</description>
		<link>http://www.manuelwieser.com/work/steampunk-game-character/</link>
			</item>
	<item>
		<title>Tutanchamun</title>
		<description>

Tutanchamun

This is a low-poly model for real-time purposes. It was used for an interactive learning software, in which the user has the ability to explore Tutanchamun's grave in the Valley of the Kings. The main difficulty were the shrines and sarcophagus that are wrapped around the mummy like onion skin ...</description>
		<link>http://www.manuelwieser.com/work/tutanchamun/</link>
			</item>
	<item>
		<title>Animation Exercises</title>
		<description>Animation Exercises

These two animations have been developed during animation class at my university. The creature model and rig were made by Billy Butler and Kurt & Oyvind, the second character is the famous LowMan by Miguel González Viñé. 

I did the animation and rendering, as well as modeling, texturing and ...</description>
		<link>http://www.manuelwieser.com/work/animation-exercises/</link>
			</item>
	<item>
		<title>Greek Vase</title>
		<description>

Greek Vase

The assignment was to model a NURBS-model of an ancient greek vase and design a texture for it. I than had to set lights and render it in three variations - on a white background, a black background and one free version. A detailed documentation (Vase_Tutorial.pdf, 950 KB) of ...</description>
		<link>http://www.manuelwieser.com/work/greek-vase/</link>
			</item>
	<item>
		<title>Ducati 848 Vector Graphic</title>
		<description>

Ducati 848 Vector Graphic

This is a vector graphic of a Ducati 848 motorcycle, done as a university project in spring 2008. Took me about two weeks and approximately 30 hours to complete. The assignment stated to only use Illustrator paths to draw an object. Most areas are paths with single ...</description>
		<link>http://www.manuelwieser.com/work/ducati-848-vector-graphic/</link>
			</item>
	<item>
		<title>Smoking Kills &#8211; Short Film Research</title>
		<description>

Smoking Kills - Research for Short Film Project

We just did the pre-production for this project. It was planned as an anti-smoking-clip, featuring a society of microscopic terrestrial and incredibly cute creatures, which would have been made extinct by the tip of one single cigarette at the end of the clip. ...</description>
		<link>http://www.manuelwieser.com/work/smoking-kills-short-film-research/</link>
			</item>
	<item>
		<title>Female Head Model</title>
		<description>

Female Head Model

I did this model of a human head as a private exercise in Maya with lots of references. It was the first time (back in 2007) that I tried creating a head mesh and I wanted to achieve good edge loops and a clean topology.




 </description>
		<link>http://www.manuelwieser.com/work/female-head-model/</link>
			</item>
	<item>
		<title>Augustus &#8211; Real-Time Strategy Game</title>
		<description>

Augustus - Real-Time Strategy Game

These low-poly models were created during the work on our thesis at the Höhere Technische Bundeslehr- und Versuchsanstalt für Wirtschaftsingenieurwesen in Innsbruck, Austria from summer 2005 to spring 2007. It was a real-time strategy game done from scratch with C++, OpenGL, Maya, Photoshop and in a ...</description>
		<link>http://www.manuelwieser.com/work/real-time-strategy-game-augustus/</link>
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