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	<title>manuel wieser - digital artist portfolio</title>
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	<link>http://www.manuelwieser.com</link>
	<description>Welcome to the online portfolio of my 3D and 2D work. My name is Manuel Wieser and I am a student of Media Technology and Design at the University of Applied Sciences in Hagenberg, Austria. Take your time to look around and feel free to contact me, as I am for hire for freelance work.</description>
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		<title>Leila &#8211; Facial Motion Capture</title>
		<link>http://www.manuelwieser.com/work/leila-facial-motion-capture/</link>
		<comments>http://www.manuelwieser.com/work/leila-facial-motion-capture/#comments</comments>
		<pubDate>Wed, 30 Dec 2009 16:31:26 +0000</pubDate>
		<dc:creator>Administrator</dc:creator>
				<category><![CDATA[Work]]></category>

		<guid isPermaLink="false">http://www.manuelwieser.com/?p=263</guid>
		<description><![CDATA[My fellow student Thomas Heller and I are currently working on a term project called <em>Low-Budget Facial Motion Capture</em>, and Leila is the head model I have created for that purpose. Our goal is to achieve acceptable animation performance with very cheap cameras and a quite simple capturing setup.]]></description>
			<content:encoded><![CDATA[<p><img src="http://www.manuelwieser.com/wp-content/uploads/2009/11/leila_web_626x461.jpg" alt="leila_web_626x461" title="leila_web_626x461" width="626" height="461" class="aligncenter size-full wp-image-259" /></p>
<h3><em>Leila</em> &#8211; Facial Motion Capture</h3>
<p>My fellow student Thomas Heller and I are currently working on a term project called <em>Low-Budget Facial Motion Capture</em>, and Leila is the head model I have created for that purpose. Our goal is to achieve acceptable animation performance with very cheap cameras and a quite simple capturing setup.<br />
I will explain the procedure in detail, when the project is finished. Until then I can show you the finished head model, where I had to ensure good deformation through a nice edge flow and clean topology. Thomas also made a test rig using 2D capture data, which worked pretty well and can be watched below.<br />
<br/></p>
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If the video cannot be displayed you can download it here: <a href="http://www.manuelwieser.com/wp-content/uploads/2009/11/leila_mocap_test_web.mp4">leila_mocap_test_web.mp4</a></p>
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If the video cannot be displayed you can download it here: <a href="http://www.manuelwieser.com/wp-content/uploads/2009/11/leila_turntable_web.mp4">leila_turntable_web.mp4</a></p>
<p><img src="http://www.manuelwieser.com/wp-content/uploads/2009/11/leila_wires.gif" alt="leila_wires" title="leila_wires" width="568" height="578" class="aligncenter size-full wp-image-260" /></p>
<p><img src="http://www.manuelwieser.com/wp-content/uploads/2009/11/leila_face_wires.gif" alt="leila_face_wires" title="leila_face_wires" width="683" height="599" class="aligncenter size-full wp-image-255" /></p>
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		</item>
		<item>
		<title>The Cat and the Ball</title>
		<link>http://www.manuelwieser.com/work/the-cat-and-the-ball/</link>
		<comments>http://www.manuelwieser.com/work/the-cat-and-the-ball/#comments</comments>
		<pubDate>Wed, 30 Dec 2009 16:28:55 +0000</pubDate>
		<dc:creator>Administrator</dc:creator>
				<category><![CDATA[Work]]></category>

		<guid isPermaLink="false">http://www.manuelwieser.com/?p=338</guid>
		<description><![CDATA[These are ten seconds of traditional hand-drawn animation. The story is not very original, but I hope it is true to many of Disney's classic animation principles. It was drawn entirely in Photoshop and took me about 10 hours to complete, although I did not draw all in-betweens and reused some frames.]]></description>
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<h3>The Cat and the Ball</h3>
<p>These are ten seconds of traditional hand-drawn animation. The story is not very original, but I hope it is true to many of Disney&#8217;s classic animation principles. It was drawn entirely in Photoshop and took me about 10 hours to complete, although I did not draw all in-betweens and reused some frames.</p>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Zombie Chicken</title>
		<link>http://www.manuelwieser.com/work/zombie-chicken/</link>
		<comments>http://www.manuelwieser.com/work/zombie-chicken/#comments</comments>
		<pubDate>Mon, 14 Dec 2009 19:34:52 +0000</pubDate>
		<dc:creator>Administrator</dc:creator>
				<category><![CDATA[Work]]></category>

		<guid isPermaLink="false">http://www.manuelwieser.com/?p=324</guid>
		<description><![CDATA[This zombie chicken will be an enemy in a first-person shooter, which some of my fellow students are creating. Although I am not part of this project I made this character as a sculpting exercise. They won't be done until January, so I do have some time left to rig and animate it.
The base model was done in Modo, because it allows fast modeling, and was then exported to and sculpted in ZBrush. I did some basic painting in ZBrush, but all the details, like the blood splatters, were painted in Modo. It weighs about 2600 triangles and has three 2048x2048 Textures for color, specular and normals.]]></description>
			<content:encoded><![CDATA[<p><img src="http://www.manuelwieser.com/wp-content/uploads/2009/12/chicken_full_626.jpg" alt="chicken_full_626" title="chicken_full_626" width="626" height="1003" class="aligncenter size-full wp-image-326" /></p>
<h3>Zombie Chicken</h3>
<p>This zombie chicken will be an enemy in a first-person shooter, which some of my fellow students are creating. Although I am not part of this project I made this character as a sculpting exercise. They won&#8217;t be done until January, so I do have some time left to rig and animate it.<br />
The base model was done in Modo, because it allows fast modeling, and was then exported to and sculpted in ZBrush. I did some basic painting in ZBrush, but all the details, like the blood splatters, were painted in Modo. It weighs about 2600 triangles and has three 2048&#215;2048 Textures for color, specular and normals.<br />
</p>
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<p><img src="http://www.manuelwieser.com/wp-content/uploads/2009/12/chicken_textures_626.jpg" alt="chicken_textures_626" title="chicken_textures_626" width="626" height="418" class="aligncenter size-full wp-image-327" /></p>
<p><img src="http://www.manuelwieser.com/wp-content/uploads/2009/12/chicken_wires_626.jpg" alt="chicken_wires_626" title="chicken_wires_626" width="400" class="aligncenter size-full wp-image-328" /></p>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Adventurer for Short Film Project</title>
		<link>http://www.manuelwieser.com/work/adventurer-character-for-short-film-project/</link>
		<comments>http://www.manuelwieser.com/work/adventurer-character-for-short-film-project/#comments</comments>
		<pubDate>Fri, 25 Sep 2009 12:53:41 +0000</pubDate>
		<dc:creator>Administrator</dc:creator>
				<category><![CDATA[Work]]></category>

		<guid isPermaLink="false">http://www.manuelwieser.com/?p=95</guid>
		<description><![CDATA[This is a WIP from a character for a short film project, which was unfortunately cancelled. We wanted to make an Indiana Jones parody with cartoonish characters, so they were heavily inspired by those films. The head is how far I came during Pre-Production, maybe I will reuse the mesh another time. But it was a great modeling exercise.]]></description>
			<content:encoded><![CDATA[<p><img src="http://www.manuelwieser.com/wp-content/uploads/2009/09/ford_view3_web.jpg" alt="ford_view3_web" title="ford_view3_web" width="626" height="390" class="aligncenter size-full wp-image-96" /></p>
<h3>Adventure Character for Short Film Project</h3>
<p>This is a WIP from a character for a short film project, which was unfortunately cancelled. We wanted to make an Indiana Jones parody with cartoonish characters, so they were heavily inspired by those films. The head is how far I came during Pre-Production, maybe I will reuse the mesh another time. But it was a great modeling exercise.<br />
<br/></p>
<p><img src="http://www.manuelwieser.com/wp-content/uploads/2009/09/ford_view1_web.jpg" alt="ford_view1_web" title="ford_view1_web" width="626" height="390" class="aligncenter size-full wp-image-98" /></p>
<p><img src="http://www.manuelwieser.com/wp-content/uploads/2009/09/ford_viewport1_web.jpg" alt="ford_viewport1_web" title="ford_viewport1_web" width="485" height="565" class="aligncenter size-full wp-image-99" /></p>
<p><img src="http://www.manuelwieser.com/wp-content/uploads/2009/09/ford_viewport3_web.jpg" alt="ford_viewport3_web" title="ford_viewport3_web" width="496" height="595" class="aligncenter size-full wp-image-101" /></p>
<p><img src="http://www.manuelwieser.com/wp-content/uploads/2009/09/ford_viewport2_web.jpg" alt="ford_viewport2_web" title="ford_viewport2_web" width="476" height="558" class="aligncenter size-full wp-image-100" /></p>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Steampunk Game Character</title>
		<link>http://www.manuelwieser.com/work/steampunk-game-character/</link>
		<comments>http://www.manuelwieser.com/work/steampunk-game-character/#comments</comments>
		<pubDate>Fri, 25 Sep 2009 12:11:11 +0000</pubDate>
		<dc:creator>Administrator</dc:creator>
				<category><![CDATA[Work]]></category>

		<guid isPermaLink="false">http://www.manuelwieser.com/?p=63</guid>
		<description><![CDATA[This character took me about two months to complete and went through several design changes. Our instructor wanted us to make a character with a mechanical add-on, so I decided to make wooden steampunk wings. 
The model weighs 8018 triangles with the wings and accessoires. There is one 1024x1024 pixel texture map for the body and another one for the wings, everything was painted with a mouse, as I still had not bought a tablet. The character is also rigged for posing.]]></description>
			<content:encoded><![CDATA[<p style="text-align: center;"><img class="aligncenter size-full wp-image-64" title="Steampunk2_Web" src="http://www.manuelwieser.com/wp-content/uploads/2009/09/Steampunk2_Web.jpg" alt="Steampunk2_Web" width="626" /></p>
<h3>Steampunk Game Character</h3>
<p>This character took me about two months to complete and went through several design changes. Our instructor wanted us to make a character with a mechanical add-on, so I decided to make wooden steampunk wings.<br />
The model weighs 8018 triangles with the wings and accessoires. There is one 1024&#215;1024 pixel texture map for the body and another one for the wings, everything was painted with a mouse, as I still had not bought a tablet. The character is also rigged for posing.<br />
<br/></p>
<p><img class="aligncenter size-full wp-image-82" title="manuelwieser_steampunk0" src="http://www.manuelwieser.com/wp-content/uploads/2009/09/manuelwieser_steampunk0.jpg" alt="manuelwieser_steampunk0" width="676" height="636" /></p>
<p><img class="aligncenter size-full wp-image-85" title="manuelwieser_steampunk3" src="http://www.manuelwieser.com/wp-content/uploads/2009/09/manuelwieser_steampunk3.jpg" alt="manuelwieser_steampunk3" width="676" height="463" /></p>
<p><img class="aligncenter size-full wp-image-86" title="manuelwieser_steampunk4" src="http://www.manuelwieser.com/wp-content/uploads/2009/09/manuelwieser_steampunk4.jpg" alt="manuelwieser_steampunk4" width="676" height="464" /></p>
<p><img class="aligncenter size-full wp-image-87" title="manuelwieser_steampunk5" src="http://www.manuelwieser.com/wp-content/uploads/2009/09/manuelwieser_steampunk5.jpg" alt="manuelwieser_steampunk5" width="676" height="463" /></p>
<p><img class="aligncenter size-full wp-image-88" title="manuelwieser_steampunk6" src="http://www.manuelwieser.com/wp-content/uploads/2009/09/manuelwieser_steampunk6.jpg" alt="manuelwieser_steampunk6" width="676" height="463" /></p>
<p><img class="aligncenter size-full wp-image-89" title="manuelwieser_steampunk7" src="http://www.manuelwieser.com/wp-content/uploads/2009/09/manuelwieser_steampunk7.jpg" alt="manuelwieser_steampunk7" width="676" height="463" /></p>
]]></content:encoded>
			<wfw:commentRss>http://www.manuelwieser.com/work/steampunk-game-character/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Tutanchamun</title>
		<link>http://www.manuelwieser.com/work/tutanchamun/</link>
		<comments>http://www.manuelwieser.com/work/tutanchamun/#comments</comments>
		<pubDate>Fri, 25 Sep 2009 11:24:14 +0000</pubDate>
		<dc:creator>Administrator</dc:creator>
				<category><![CDATA[Work]]></category>

		<guid isPermaLink="false">http://www.manuelwieser.com/?p=113</guid>
		<description><![CDATA[This is a low-poly model for real-time purposes. It was used for an interactive learning software, in which the user has the ability to explore Tutanchamun's grave in the Valley of the Kings. The main difficulty were the shrines and sarcophagus that are wrapped around the mummy like onion skin.]]></description>
			<content:encoded><![CDATA[<p><img src="http://www.manuelwieser.com/wp-content/uploads/2009/10/Mumie_Seite_Web.jpg" alt="Mumie_Seite_Web" title="Mumie_Seite_Web" class="aligncenter size-full wp-image-115" width="626"/></p>
<h3>Tutanchamun</h3>
<p>This is a low-poly model for real-time purposes. It was used for an interactive learning software, in which the user has the ability to explore Tutanchamun&#8217;s grave in the Valley of the Kings. The main difficulty were the shrines and sarcophagus that are wrapped around the mummy like onion skin (<a href="http://en.wikipedia.org/w/index.php?title=KV62&#038;oldid=314732068#Burial_chamber">Click for further Information</a>).<br />
<br/></p>
<p><img src="http://www.manuelwieser.com/wp-content/uploads/2009/10/Mumie_Web.jpg" alt="Mumie_Web" title="Mumie_Web" class="aligncenter size-full wp-image-121" width="798" /></p>
<p><img src="http://www.manuelwieser.com/wp-content/uploads/2009/10/Sarcophagus_Web.jpg" alt="Sarcophagus_Web" title="Sarcophagus_Web" class="aligncenter size-full wp-image-122" width="798" /></p>
<p><img src="http://www.manuelwieser.com/wp-content/uploads/2009/10/shrines_web.jpg" alt="shrines_web" title="shrines_web" class="aligncenter size-full wp-image-123" width="798" /></p>
<p><img src="http://www.manuelwieser.com/wp-content/uploads/2009/09/viewportTutti_Web.jpg" alt="viewportTutti_Web" title="viewportTutti_Web" width="798" height="513" class="aligncenter size-full wp-image-212" /></p>
<p><img src="http://www.manuelwieser.com/wp-content/uploads/2009/09/viewportShrines_Web.gif" alt="viewportShrines_Web" title="viewportShrines_Web" width="798" height="483" class="aligncenter size-full wp-image-213" /></p>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Animation Exercises</title>
		<link>http://www.manuelwieser.com/work/animation-exercises/</link>
		<comments>http://www.manuelwieser.com/work/animation-exercises/#comments</comments>
		<pubDate>Fri, 25 Sep 2009 11:03:52 +0000</pubDate>
		<dc:creator>Administrator</dc:creator>
				<category><![CDATA[Work]]></category>

		<guid isPermaLink="false">http://www.manuelwieser.com/?p=150</guid>
		<description><![CDATA[These two animations have been developed during animation class at my university. The creature model and rig were made by Billy Butler and Kurt &#038; Oyvind, the second character is the famous LowMan by Miguel González Viñé. 
I did the animation and rendering, as well as modeling, texturing and rigging of the bunny character and compositing and color correction in After Effects. At first I tried to create a working and flexible ragdoll rig for the bunny, but it always ended up in infinite chaos and so I created a simple, traditional rig.]]></description>
			<content:encoded><![CDATA[<h3>Animation Exercises</h3>
<p>These two animations have been developed during animation class at my university. The creature model and rig were made by Billy Butler and Kurt &#038; Oyvind, the second character is the famous LowMan by Miguel González Viñé. </p>
<p>I did the animation and rendering, as well as modeling, texturing and rigging of the bunny character and compositing and color correction in After Effects. At first I tried to create a working and flexible ragdoll rig for the bunny, but it always ended up in infinite chaos and so I created a simple, traditional rig.<br />
<br/></p>
<p><object width="640" height="360"><param name="allowfullscreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="movie" value="http://vimeo.com/moogaloop.swf?clip_id=8137347&amp;server=vimeo.com&amp;show_title=0&amp;show_byline=0&amp;show_portrait=0&amp;color=ff9933&amp;fullscreen=1" /><embed src="http://vimeo.com/moogaloop.swf?clip_id=8137347&amp;server=vimeo.com&amp;show_title=0&amp;show_byline=0&amp;show_portrait=0&amp;color=ff9933&amp;fullscreen=1" type="application/x-shockwave-flash" allowfullscreen="true" allowscriptaccess="always" width="640" height="360"></embed></object><br />
If the video cannot be displayed you can download it here: <a href="http://www.manuelwieser.com/wp-content/uploads/2009/10/bunny_and_creature_web.mov">bunny_and_creature_web.mov</a></p>
<p><object width="640" height="360"><param name="allowfullscreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="movie" value="http://vimeo.com/moogaloop.swf?clip_id=8137291&amp;server=vimeo.com&amp;show_title=0&amp;show_byline=0&amp;show_portrait=0&amp;color=ff9933&amp;fullscreen=1" /><embed src="http://vimeo.com/moogaloop.swf?clip_id=8137291&amp;server=vimeo.com&amp;show_title=0&amp;show_byline=0&amp;show_portrait=0&amp;color=ff9933&amp;fullscreen=1" type="application/x-shockwave-flash" allowfullscreen="true" allowscriptaccess="always" width="640" height="360"></embed></object><br />
If the video cannot be displayed you can download it here: <a href="http://www.manuelwieser.com/wp-content/uploads/2009/10/DoubleBounce_Web.mov">DoubleBounce_Web.mov</a></p>
<p><img src="http://www.manuelwieser.com/wp-content/uploads/2009/10/ragdoll_web.jpg" alt="ragdoll_web" title="ragdoll_web" width="768" height="509" class="aligncenter size-full wp-image-156" /></p>
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		<slash:comments>0</slash:comments>
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		</item>
		<item>
		<title>Greek Vase</title>
		<link>http://www.manuelwieser.com/work/greek-vase/</link>
		<comments>http://www.manuelwieser.com/work/greek-vase/#comments</comments>
		<pubDate>Fri, 25 Sep 2009 10:00:46 +0000</pubDate>
		<dc:creator>Administrator</dc:creator>
				<category><![CDATA[Work]]></category>

		<guid isPermaLink="false">http://www.manuelwieser.com/?p=174</guid>
		<description><![CDATA[The assignment was to model a NURBS-model of an ancient greek vase and design a texture for it. I than had to set lights and render it in three variations - on a white background, a black background and one free version. A detailed documentation of the process was also mandatory.]]></description>
			<content:encoded><![CDATA[<p><img src="http://www.manuelwieser.com/wp-content/uploads/2009/10/manuelwieser_vase_sand.jpg" alt="manuelwieser_vase_sand" title="manuelwieser_vase_sand" width="630" class="aligncenter size-full wp-image-179" /></p>
<h3>Greek Vase</h3>
<p>The assignment was to model a NURBS-model of an ancient greek vase and design a texture for it. I than had to set lights and render it in three variations &#8211; on a white background, a black background and one free version. A detailed documentation (<a href="http://www.manuelwieser.com/wp-content/uploads/2009/10/Vase_Tutorial.pdf">Vase_Tutorial.pdf</a>, 950 KB) of the process was also mandatory.<br />
<br/></p>
<p><img src="http://www.manuelwieser.com/wp-content/uploads/2009/10/manuelwieser_vase_white.jpg" alt="manuelwieser_vase_white" title="manuelwieser_vase_white" width="676" height="380" class="aligncenter size-full wp-image-177" /></p>
<p><img src="http://www.manuelwieser.com/wp-content/uploads/2009/10/manuelwieser_vase_black.jpg" alt="manuelwieser_vase_black" title="manuelwieser_vase_black" width="676" height="380" class="aligncenter size-full wp-image-178" /></p>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Ducati 848 Vector Graphic</title>
		<link>http://www.manuelwieser.com/work/ducati-848-vector-graphic/</link>
		<comments>http://www.manuelwieser.com/work/ducati-848-vector-graphic/#comments</comments>
		<pubDate>Thu, 24 Sep 2009 17:10:11 +0000</pubDate>
		<dc:creator>Administrator</dc:creator>
				<category><![CDATA[Work]]></category>

		<guid isPermaLink="false">http://www.manuelwieser.com/?p=191</guid>
		<description><![CDATA[This is a vector graphic of a Ducati 848 motorcycle, done as a university project in spring 2008. Took me about two weeks and approximately 30 hours to complete. The assignment stated to only use Illustrator paths to draw an object. Most areas are paths with single colors, only the front and back tire have gradients and parts of the cooling unit in the front are gradient meshes.]]></description>
			<content:encoded><![CDATA[<p><img src="http://www.manuelwieser.com/wp-content/uploads/2009/10/manuelwieser_ducati_web.jpg" alt="manuelwieser_ducati_web" title="manuelwieser_ducati_web" width="626" height="443" class="aligncenter size-full wp-image-188" /></p>
<h3>Ducati 848 Vector Graphic</h3>
<p>This is a vector graphic of a Ducati 848 motorcycle, done as a university project in spring 2008. Took me about two weeks and approximately 30 hours to complete. The assignment stated to only use Illustrator paths to draw an object. Most areas are paths with single colors, only the front and back tire have gradients and parts of the cooling unit in the front are gradient meshes.<br />
<br/></p>
<p><img src="http://www.manuelwieser.com/wp-content/uploads/2009/10/Ducati_Detail_Web.jpg" alt="Ducati_Detail_Web" title="Ducati_Detail_Web" width="676" height="480" class="aligncenter size-full wp-image-187" /></p>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Smoking Kills &#8211; Short Film Research</title>
		<link>http://www.manuelwieser.com/work/smoking-kills-short-film-research/</link>
		<comments>http://www.manuelwieser.com/work/smoking-kills-short-film-research/#comments</comments>
		<pubDate>Sun, 20 Sep 2009 09:37:12 +0000</pubDate>
		<dc:creator>Administrator</dc:creator>
				<category><![CDATA[Work]]></category>

		<guid isPermaLink="false">http://www.manuelwieser.com/?p=130</guid>
		<description><![CDATA[We just did the pre-production for this project. It was planned as an anti-smoking-clip, featuring a society of microscopic terrestrial and incredibly cute creatures, which would have been made extinct by the tip of one single cigarette at the end of the clip. I learned a lot of technical tricks in Maya during the process.]]></description>
			<content:encoded><![CDATA[<p><img class="aligncenter size-full wp-image-132" title="cigarette_Web" src="http://www.manuelwieser.com/wp-content/uploads/2009/09/cigarette_Web.jpg" alt="cigarette_Web" width="626" /></p>
<h3><em>Smoking Kills</em> &#8211; Research for Short Film Project</h3>
<p>We just did the pre-production for this project. It was planned as an anti-smoking-clip, featuring a society of microscopic terrestrial and incredibly cute creatures, which would have been made extinct by the tip of one single cigarette at the end of the clip. I learned a lot of technical tricks in Maya during the process.<br />
The cigarette model consists only of procedural textures, the tear strand rig was planned for usage as slime of the dead creatures and the burning paper, a complex hypershade animation, would have been used in the ending credits.<br />
<br/></p>
<p><object width="640" height="360"><param name="allowfullscreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="movie" value="http://vimeo.com/moogaloop.swf?clip_id=8137308&amp;server=vimeo.com&amp;show_title=0&amp;show_byline=0&amp;show_portrait=0&amp;color=ff9933&amp;fullscreen=1" /><embed src="http://vimeo.com/moogaloop.swf?clip_id=8137308&amp;server=vimeo.com&amp;show_title=0&amp;show_byline=0&amp;show_portrait=0&amp;color=ff9933&amp;fullscreen=1" type="application/x-shockwave-flash" allowfullscreen="true" allowscriptaccess="always" width="640" height="360"></embed></object><br />
If the video cannot be displayed you can download it here: <a href="http://www.manuelwieser.com/wp-content/uploads/2009/10/manuelwieser_tear_strand.mov">manuelwieser_tear_strand.mov</a></p>
<p><img src="http://www.manuelwieser.com/wp-content/uploads/2009/10/manuelwieser_tear_rig.jpg" alt="manuelwieser_tear_rig" title="manuelwieser_tear_rig" width="676" height="464" class="aligncenter size-full wp-image-142" /></p>
<p><object width="640" height="360"><param name="allowfullscreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="movie" value="http://vimeo.com/moogaloop.swf?clip_id=8137313&amp;server=vimeo.com&amp;show_title=0&amp;show_byline=0&amp;show_portrait=0&amp;color=ff9933&amp;fullscreen=1" /><embed src="http://vimeo.com/moogaloop.swf?clip_id=8137313&amp;server=vimeo.com&amp;show_title=0&amp;show_byline=0&amp;show_portrait=0&amp;color=ff9933&amp;fullscreen=1" type="application/x-shockwave-flash" allowfullscreen="true" allowscriptaccess="always" width="640" height="360"></embed></object><br />
If the video cannot be displayed you can download it here: <a href="http://www.manuelwieser.com/wp-content/uploads/2009/10/manuelwieser_burning_paper.mov">manuelwieser_burning_paper.mov</a></p>
<p><img src="http://www.manuelwieser.com/wp-content/uploads/2009/10/manuelwieser_burning_paper_hs.jpg" alt="manuelwieser_burning_paper_hs" title="manuelwieser_burning_paper_hs" width="676" height="537" class="aligncenter size-full wp-image-141" /></p>
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		<slash:comments>0</slash:comments>
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		</item>
		<item>
		<title>Female Head Model</title>
		<link>http://www.manuelwieser.com/work/female-head-model/</link>
		<comments>http://www.manuelwieser.com/work/female-head-model/#comments</comments>
		<pubDate>Sat, 19 Sep 2009 09:48:05 +0000</pubDate>
		<dc:creator>Administrator</dc:creator>
				<category><![CDATA[Work]]></category>

		<guid isPermaLink="false">http://www.manuelwieser.com/?p=200</guid>
		<description><![CDATA[I did this model of a human head as a private exercise in Maya with lots of references. It was the first time (back in 2007) that I tried creating a head mesh and I wanted to achieve good edge loops and a clean topology.]]></description>
			<content:encoded><![CDATA[<p><img src="http://www.manuelwieser.com/wp-content/uploads/2009/10/Female_Head_Models_Web.jpg" alt="Female_Head_Models_Web" title="Female_Head_Models_Web" width="626" height="409" class="aligncenter size-full wp-image-203" /></p>
<h3>Female Head Model</h3>
<p>I did this model of a human head as a private exercise in Maya with lots of references. It was the first time (back in 2007) that I tried creating a head mesh and I wanted to achieve good edge loops and a clean topology.<br />
<br/></p>
<p><img src="http://www.manuelwieser.com/wp-content/uploads/2009/10/Female_Head_Shaded_Web.gif" alt="Female_Head_Shaded_Web" title="Female_Head_Shaded_Web" width="521" height="668" class="aligncenter size-full wp-image-204" /></p>
<p><img src="http://www.manuelwieser.com/wp-content/uploads/2009/10/Female_Head_Wire_Web.gif" alt="Female_Head_Wire_Web" title="Female_Head_Wire_Web" width="526" height="670" class="aligncenter size-full wp-image-205" /></p>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Augustus &#8211; Real-Time Strategy Game</title>
		<link>http://www.manuelwieser.com/work/real-time-strategy-game-augustus/</link>
		<comments>http://www.manuelwieser.com/work/real-time-strategy-game-augustus/#comments</comments>
		<pubDate>Thu, 17 Sep 2009 10:33:33 +0000</pubDate>
		<dc:creator>Administrator</dc:creator>
				<category><![CDATA[Work]]></category>

		<guid isPermaLink="false">http://www.manuelwieser.com/?p=216</guid>
		<description><![CDATA[These low-poly models were created during the work on our diploma thesis from summer 2005 to spring 2007. It was a real-time strategy game done from scratch with C++, OpenGL, Maya, Photoshop and in a team of four people. 
The original diploma thesis is also available for download, it features descriptions of all the technical aspects and research as well as a complete list and details of the models.]]></description>
			<content:encoded><![CDATA[<p><img src="http://www.manuelwieser.com/wp-content/uploads/2009/10/Augustus-Ingame1.jpg" alt="Augustus Ingame" title="Augustus Ingame" class="aligncenter size-full wp-image-225" width="626" /></p>
<h3><em>Augustus</em> &#8211; Real-Time Strategy Game</h3>
<p>These low-poly models were created during the work on our thesis at the <em>Höhere Technische Bundeslehr- und Versuchsanstalt für Wirtschaftsingenieurwesen in Innsbruck, Austria</em> from summer 2005 to spring 2007. It was a real-time strategy game done from scratch with C++, OpenGL, Maya, Photoshop and in a team of four people. </p>
<p>The original thesis is available for download, it features descriptions of all the technical aspects and research as well as a complete list and details of the models: <a href="http://www.manuelwieser.com/wp-content/uploads/2009/10/Augustus_Diplomarbeit_Small.pdf">Augustus_Diplomarbeit_Small.pdf</a> (10.7 MB, 234 pages)<br />
<br/></p>
<p><img src="http://www.manuelwieser.com/wp-content/uploads/2009/12/buildings.jpg" alt="buildings" title="buildings" width="640" height="480" class="aligncenter size-full wp-image-315" /></p>
<p><img src="http://www.manuelwieser.com/wp-content/uploads/2009/12/close_up_market_fountain.jpg" alt="close_up_market_fountain" title="close_up_market_fountain" width="595" height="374" class="aligncenter size-full wp-image-316" /></p>
<p><img src="http://www.manuelwieser.com/wp-content/uploads/2009/12/fire.jpg" alt="fire" title="fire" width="388" height="244" class="aligncenter size-full wp-image-317" /></p>
<p><img src="http://www.manuelwieser.com/wp-content/uploads/2009/12/rain_and_fog.jpg" alt="rain_and_fog" title="rain_and_fog" width="640" height="466" class="aligncenter size-full wp-image-318" /></p>
<p><img src="http://www.manuelwieser.com/wp-content/uploads/2009/10/manuelwieser_marketplace.jpg" alt="manuelwieser_marketplace" title="manuelwieser_marketplace" width="676" height="483" class="aligncenter size-full wp-image-219" /></p>
<p><img src="http://www.manuelwieser.com/wp-content/uploads/2009/10/manuelwieser_windmill.jpg" alt="manuelwieser_windmill" title="manuelwieser_windmill" width="592" height="636" class="aligncenter size-full wp-image-222" /></p>
<p><img src="http://www.manuelwieser.com/wp-content/uploads/2009/10/manuelwieser_tavern.jpg" alt="manuelwieser_tavern" title="manuelwieser_tavern" width="676" height="486" class="aligncenter size-full wp-image-220" /></p>
<p><img src="http://www.manuelwieser.com/wp-content/uploads/2009/10/manuelwieser_tavern_artwork.jpg" alt="manuelwieser_tavern_artwork" title="manuelwieser_tavern_artwork" width="676" height="483" class="aligncenter size-full wp-image-221" /></p>
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