Zombie Chicken

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This zombie chicken will be an enemy in a first-person shooter, which some of my fellow students are creating. Although I am not part of this project I made this character as a sculpting exercise. They won’t be done until January, so I do have some time left to rig and animate it.

The base model was done in Modo, because it allows fast modeling, and was then exported to and sculpted in ZBrush. I did some basic painting in ZBrush, but all the details, like the blood splatters, were painted in Modo. It weighs about 2600 triangles and has three 2048×2048 Textures for color, specular and normals.